
IntelGPUCompiler API allows developers to compile their shaders into Intel GPU assembly instructions. Added OpenCL SPIR-V support to the public IntelGPUCompiler API on top of existing DX11 and DX12 support.New Vulkan Extension VK_EXT_buffer_device address allows the application to query a 64-bit buffer device address for a buffer.Support for SPV_EXT_physical_storage_buffer extension.DirectML D3D12 MetaCommand performance optimizations for fp16 topologies.Performance optimizations for Fortnite* and other Unreal Engine 4-based titles.Enabled Pixel Shader SIMD Profile-Guided Optimizations, selecting the best pixel shader compilation mode automatically, to boost performance in DX11 titles including Overwatch*, Paladins* and Hearthstone*.Performance optimizations for DX11 titles.Intel® Graphics Control Panel fails to launch after installing it from the Microsoft® Store Intel® Iris™ Graphics 540 (formerly codenamed Skylake)Īlternatively, you could use the Intel® Driver and Support Assistant (iDSA) tool to automatically scan your computer for the latest Graphics driver from Intel.Intel® Iris™ Pro Graphics 580 (formerly codenamed Skylake).Intel® HD Graphics 510/515/520/530 (formerly codenamed Skylake).Intel® HD Graphics 500/505 (formerly codenamed Apollo Lake).Intel® HD Graphics 610/615 (formerly codenamed Gemini Lake).Intel® Iris® Plus Graphics 640/650 (formerly codenamed Kaby Lake).Intel® HD Graphics 620/630 (formerly codenamed Kaby Lake).Intel® UHD Graphics 600/605 (formerly codenamed Gemini Lake).Intel® Iris™ Plus Graphics 655 (formerly codenamed Coffee Lake).Intel® UHD Graphics 620/630 (formerly codenamed Coffee Lake).
INTEL 650 GRAPHICS DRIVER UPDATE
Only the Intel® Graphics Controllers listed below (or newer) will receive an update to Windows DCH Drivers:
INTEL 650 GRAPHICS DRIVER INSTALL
Windows DCH Drivers are driver packages that will install and run on Universal Windows Platform (UWP) based editions of Windows® 10.
